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ITGM709 Visual Interface and Information Design

This course focuses on the issues of information structure, the interactive design process, delivery, designing visual interfaces, the cognitive process, prototyping and testing. Students develop a conceptual framework for real-world applications, exploring issues from industry, art and society. Prerequisite(s): None.

GOALS:
1. Students will learn to prepare and interpret descriptive documents (site maps, wireframes and simple flow charts) for the purpose of planning a new project. 2. 2. Students will learn to prepare and interpret descriptive documents to revise an existing project.
3. Students will develop original, creative solutions to the interactive presentation of information.
4. Students will create prototype concepts in interface design and user interaction, such as visual metaphors, information hierarchies, avatar systems, and first- and third-person vantage points.
5. Students will gain exposure to examples of effective interfaces and information displays.

OUTCOMES:
1. Students will develop a hierarchy within a given set of information and describe that hierarchy through a dynamic, visual interface solution.
2. Students will apply creative and critical thought to the design of interaction projects and user interfaces that provide users a functional and intuitive user experience.
3. Students will prepare descriptive presentation documents such as site maps, wireframes and flow charts that organize information using logic and efficiency for the purpose of developing new interaction projects or evaluating existing ones.
4. Students will analyze and critique existing interaction projects and user interfaces within the context of all of the following: aesthetics, usability and effective communication.
5. Students will recognize and implement a variety of concepts in user interface design, such as visual metaphors, information hierarchies, avatar systems, and first and third person vantage points.

SKETCH CHECKLIST Are you:
___ Using black pen?
___ Not erasing?
___ Using UX templates?
___ Applying the two marks?
—- Line
—- Squiggle